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#1406
Старый 17.01.2023, 19:29
  #1406
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Nargott
 
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Регистрация: 09.05.2009
Адрес: Смоленск
Сообщения: 1583
Регистрация: 09.05.2009
Адрес: Смоленск
Сообщения: 1583
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Re: MMH5.5 - Герои Меча и Магии 5.5

dredknightBut the combat script has no way of detecting if Hero has Logistics. The override patch RTA and other PvP mods use breaks the 5.5 framework. On the side note, I am interested why do you think starting ATB bonus is reasonable or more meaningful than bonus creature giveaway? or it is just a personal preference towards a more combat-involved effects?
It is preference towards unique, clear 100% combat-involved effect which is in demand.
You have Sorcery + Swift Mind - for hero initiative (starting ATB + later initiative bonus).
But you have only Leadership - for units initiative (only later initiative bonus, without starting ATB).

When do you want to have ATB-based Logistics? Everytime you want to move earlier than opponent in the battle.
When do you want to have creature-based Logistics? Everytime earlier game, no matter what is needed in the battle itself.
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Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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