Ok I see. its Might vs Magic functionality mirror.
Have in mind that no hero has Sorcery and Leadership together. One is Magic and the other Might related so you cant actually choose.
If the "starting bonus initiative" feature is implemented Magic heroes will be able to capitalize on that too which is not something needed.
Logistics is a neutral skill - so it should provide bonuses that are valid for both class types.
Btw can you give a list of valid cases when allied creatures acting before enemy creatures can be considered advantageous (except the obvious archers)?