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#103
Старый 19.09.2016, 17:14
  #103
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dredknight
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Регистрация: 24.10.2015
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dredknight#9852
Регистрация: 24.10.2015
Сообщения: 708
dredknight#9852
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Re: MMH5.5 - Герои Меча и Магии 5.5

Dusha6613Скажите пожалуйста в какой стадии находится разработка мода? Уже можно играть или требуются какие-то серьёзные доработки? Может не для всех фракций всё сделано что запланировано? И будет ли этот мод ещё обновляться?
Just as Psatka said, mod is 100% ready for single or multiplayer game.
The level of balance achieved is really high. This is verified by a lot of play testing in player vs player games such as 1vs1 and 1vs1vs1.

Акула97Я бы увеличил бы приход войск к герою со специлицией призыва

3 дракона это не мало,но до тридцатого еще добраться надо.

Which hero do you have problem with? Let me know.

Dusha6613Скажите, а нет ли где-нибудь переведённого руководства для этого мода? И собираются ли его переводить в будущем?

Here is a list of all manuals:
- The frontpage of the official mod it is in English.
Thanks to Urbakk it was translated in Russian. Now you can find info on the first page of this thread.

- The Ingame Skillwheel available in English and Russian. The language depends on which language mod pack you are using.

- The external skillwheel. This is external application that currently describes all heroes and skills (primary, secondary, perks).
It is still in development and much more is to be expected from it.
Currently it is available only in English.

I will make the files available for translation in the next release but it will require full translation of all files again because it is not using the ingame files.

- General Game changes album in facebook. It has a couple of pictures with description on all the major gameplay changes with some through explanation why they were made. Those articles revolve around gameplay balance.

- Facebook fanpage photo albums - they are divided in
A) factions, each of which presents changes in each creature and related upgrades.
B) spells, changes for each spell in each school

This is available only in English.

The idea is to put as much of the changes in the external Skillwheel application so people can access everything in one place.

garpun44In EWA in Fort on the hill you can improve you army in new alternative improvement available only in the Fort on the hill. I want see that improvements in the Heroes 5.5

It is very likely not to be possible to implement if this is a scripted map. This is due to the issues between map scripts and game scripts.

If it is a scripted object it may be possible to implement in the mod.
I will forward this to the mod developer for investigation as most of my time is taken for developing the external skillwheel application.

Also I wanted to say to everyone here, in case I have not done it till now, that this mod is absolutely open source and everyone can use it or any part for a development their own mods or just for creativity .

Regarding the NCF addon
We would like to add it unfortunately it is out of our reach.
if any of you (or other moderators you know) have good HEX editing skills and you think you know how to tailor the NCF to the exe file please feel free to take your chances.

Currently here are the Hex editing things we want to change in the Quantomas 31j.exe.
- add the NCF pack
- Make Frenzy with expert dark magic duration last 1 turn instead of 2. (there is a variable in the berserk.xdb file but it is not taken by the game so we assume it is in the binary ).
- There were 1 or 2 things more but I cant find them now. I will report those later.
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